/* 
 * $Id: EMSocket.cpp 4789 2008-02-14 08:59:23Z fengwen $
 * 
 * this file is part of eMule
 * Copyright (C)2002-2006 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net )
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include "stdafx.h"
#ifdef _DEBUG
#include "DebugHelpers.h"
#endif
//#include "emule.h"
#include "emsocket.h"
#include "AsyncProxySocketLayer.h"
#include "Packets.h"
#include "OtherFunctions.h"
#include "UploadBandwidthThrottler.h"
#include "Preferences.h"
//#include "emuleDlg.h"
#include "Log.h"
#include "GlobalVariable.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


namespace
{
inline void EMTrace(char* fmt, ...)
{
#ifdef EMSOCKET_DEBUG
    va_list argptr;
    char bufferline[512];
    va_start(argptr, fmt);
    _vsnprintf(bufferline, 512, fmt, argptr);
    va_end(argptr);
    //(Ornis+)
    char osDate[30],osTime[30];
    char temp[1024];
    _strtime( osTime );
    _strdate( osDate );
    int len = _snprintf(temp,1021,"%s %s: %s",osDate,osTime,bufferline);
    temp[len++] = 0x0d;
    temp[len++] = 0x0a;
    temp[len+1] = 0;
    HANDLE hFile = CreateFile("c:\\EMSocket.log",           // open MYFILE.TXT
                              GENERIC_WRITE,              // open for reading
                              FILE_SHARE_READ,           // share for reading
                              NULL,                      // no security
                              OPEN_ALWAYS,               // existing file only
                              FILE_ATTRIBUTE_NORMAL,     // normal file
                              NULL);                     // no attr. template

    if (hFile != INVALID_HANDLE_VALUE)
    {
        DWORD nbBytesWritten = 0;
        SetFilePointer(hFile, 0, NULL, FILE_END);
        BOOL b = WriteFile(
                     hFile,                    // handle to file
                     temp,                // data buffer
                     len,     // number of bytes to write
                     &nbBytesWritten,  // number of bytes written
                     NULL        // overlapped buffer
                 );
        CloseHandle(hFile);
    }
#else
    //va_list argptr;
    //va_start(argptr, fmt);
    //va_end(argptr);
    UNREFERENCED_PARAMETER(fmt);
#endif //EMSOCKET_DEBUG
}
}

IMPLEMENT_DYNAMIC(CEMSocket, CEncryptedStreamSocket)

CEMSocket::CEMSocket(void)
{
    byConnected = ES_NOTCONNECTED;
    m_uTimeOut = CONNECTION_TIMEOUT; // default timeout for ed2k sockets

    // Download (pseudo) rate control
    downloadLimit = 0;
    downloadLimitEnable = false;
    pendingOnReceive = false;

    // Download partial header
    pendingHeaderSize = 0;

    // Download partial packet
    pendingPacket = NULL;
    pendingPacketSize = 0;

    // Upload control
    sendbuffer = NULL;
    sendblen = 0;
    sent = 0;
    //m_bLinkedPackets = false;

    // deadlake PROXYSUPPORT
    m_pProxyLayer = NULL;
    m_bProxyConnectFailed = false;

    //m_startSendTick = 0;
    //m_lastSendLatency = 0;
    //m_latency_sum = 0;
    //m_wasBlocked = false;

    m_currentPacket_is_controlpacket = false;
    m_currentPackageIsFromPartFile = false;

    m_numberOfSentBytesCompleteFile = 0;
    m_numberOfSentBytesPartFile = 0;
    m_numberOfSentBytesControlPacket = 0;

    lastCalledSend = ::GetTickCount();
    lastSent = ::GetTickCount()-1000;

    m_bAccelerateUpload = false;

    m_actualPayloadSize = 0;
    m_actualPayloadSizeSent = 0;

    m_bBusy = false;
    m_hasSent = false;

    //int val = 0;
    //SetSockOpt(SO_SNDBUF, &val, sizeof(int));
}

CEMSocket::~CEMSocket()
{
    EMTrace("CEMSocket::~CEMSocket() on %d",(SOCKET)this);

    // need to be locked here to know that the other methods
    // won't be in the middle of things
    sendLocker.Lock();
    byConnected = ES_DISCONNECTED;
    sendLocker.Unlock();

    // now that we know no other method will keep adding to the queue
    // we can remove ourself from the queue

    //  Comment UI
    CGlobalVariable::uploadBandwidthThrottler->RemoveFromAllQueues(this);

    ClearQueues();
    RemoveAllLayers(); // deadlake PROXYSUPPORT
    AsyncSelect(0);
}

// deadlake PROXYSUPPORT
// By Maverick: Connection initialisition is done by class itself
BOOL CEMSocket::Connect(LPCSTR lpszHostAddress, UINT nHostPort)
{
    InitProxySupport();
    return CEncryptedStreamSocket::Connect(lpszHostAddress, nHostPort);
}
// end deadlake

// deadlake PROXYSUPPORT
// By Maverick: Connection initialisition is done by class itself
//BOOL CEMSocket::Connect(LPCTSTR lpszHostAddress, UINT nHostPort)
BOOL CEMSocket::Connect(SOCKADDR* pSockAddr, int iSockAddrLen)
{
    InitProxySupport();
    return CEncryptedStreamSocket::Connect(pSockAddr, iSockAddrLen);
}
// end deadlake

void CEMSocket::InitProxySupport()
{
    m_bProxyConnectFailed = false;

    // ProxyInitialisation
    const ProxySettings& settings = thePrefs.GetProxySettings();
    if (settings.UseProxy && settings.type != PROXYTYPE_NOPROXY)
    {
        Close();

        m_pProxyLayer = new CAsyncProxySocketLayer;
        switch (settings.type)
        {
        case PROXYTYPE_SOCKS4:
        case PROXYTYPE_SOCKS4A:
            m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port);
            break;
        case PROXYTYPE_SOCKS5:
        case PROXYTYPE_HTTP10:
        case PROXYTYPE_HTTP11:
            if (settings.EnablePassword)
                m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port, settings.user, settings.password);
            else
                m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port);
            break;
        default:
            ASSERT(0);
        }
        AddLayer(m_pProxyLayer);

        // Connection Initialisation
        Create(0, SOCK_STREAM, FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE, thePrefs.GetBindAddrA());
        AsyncSelect(FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE);
    }
}

void CEMSocket::ClearQueues()
{
    EMTrace("CEMSocket::ClearQueues on %d",(SOCKET)this);

    sendLocker.Lock();
    for (POSITION pos = controlpacket_queue.GetHeadPosition(); pos != NULL; )
        delete controlpacket_queue.GetNext(pos);
    controlpacket_queue.RemoveAll();

    for (POSITION pos = standartpacket_queue.GetHeadPosition(); pos != NULL; )
        delete standartpacket_queue.GetNext(pos).packet;
    standartpacket_queue.RemoveAll();
    sendLocker.Unlock();

    // Download (pseudo) rate control
    downloadLimit = 0;
    downloadLimitEnable = false;
    pendingOnReceive = false;

    // Download partial header
    pendingHeaderSize = 0;

    // Download partial packet
    delete pendingPacket;
    pendingPacket = NULL;
    pendingPacketSize = 0;

    // Upload control
    delete[] sendbuffer;
    sendbuffer = NULL;

    sendblen = 0;
    sent = 0;
}

void CEMSocket::OnClose(int nErrorCode)
{
    // need to be locked here to know that the other methods
    // won't be in the middle of things

    sendLocker.Lock();
    byConnected = ES_DISCONNECTED;
    sendLocker.Unlock();

    // now that we know no other method will keep adding to the queue
    // we can remove ourself from the queue
    //  Comment UI
    CGlobalVariable::uploadBandwidthThrottler->RemoveFromAllQueues(this);

    CEncryptedStreamSocket::OnClose(nErrorCode); // deadlake changed socket to PROXYSUPPORT ( AsyncSocketEx )
    RemoveAllLayers(); // deadlake PROXYSUPPORT
    ClearQueues();
}

BOOL CEMSocket::AsyncSelect(long lEvent)
{
#ifdef EMSOCKET_DEBUG
    if (lEvent&FD_READ)
        EMTrace("  FD_READ");
    if (lEvent&FD_CLOSE)
        EMTrace("  FD_CLOSE");
    if (lEvent&FD_WRITE)
        EMTrace("  FD_WRITE");
#endif
    // deadlake changed to AsyncSocketEx PROXYSUPPORT
    if (m_SocketData.hSocket != INVALID_SOCKET)
        return CEncryptedStreamSocket::AsyncSelect(lEvent);
    return true;
}

void CEMSocket::OnReceive(int nErrorCode)
{
    // the 2 meg size was taken from another place
    static char GlobalReadBuffer[2000000];

    // Check for an error code
    if (nErrorCode != 0)
    {
        OnError(nErrorCode);
        return;
    }

    // Check current connection state
    if (byConnected == ES_DISCONNECTED)
    {
        TRACE("->%s: the sock is disconnected\n",__FUNCTION__);
        return;
    }
    else
    {
        byConnected = ES_CONNECTED; // ES_DISCONNECTED, ES_NOTCONNECTED, ES_CONNECTED
    }

    // CPU load improvement
    if (downloadLimitEnable == true && downloadLimit == 0)
    {
#ifdef _DEBUG_CPU        
		TRACE("->%s: CPU load improvement\n",__FUNCTION__);
#endif
        pendingOnReceive = true;

        //Receive(GlobalReadBuffer + pendingHeaderSize, 0);
        return;
    }

    // Remark: an overflow can not occur here
    uint32 readMax = sizeof(GlobalReadBuffer) - pendingHeaderSize;
    if (downloadLimitEnable == true && readMax > downloadLimit)
    {
        readMax = downloadLimit;
    }

    // We attempt to read up to 2 megs at a time (minus whatever is in our internal read buffer)
    uint32 ret = Receive(GlobalReadBuffer + pendingHeaderSize, readMax);
	GlobalReadBuffer[pendingHeaderSize+ret] = 0;

    if (ret == SOCKET_ERROR || byConnected == ES_DISCONNECTED)
    {
        return;
    }

    // Bandwidth control
    if (downloadLimitEnable == true)
    {
        // Update limit
        downloadLimit -= GetRealReceivedBytes();
    }

    // CPU load improvement
    // Detect if the socket's buffer is empty (or the size did match...)
    pendingOnReceive = m_bFullReceive;

    if (ret == 0)
        return;

    // Copy back the partial header into the global read buffer for processing
    if (pendingHeaderSize > 0)
    {
        memcpy(GlobalReadBuffer, pendingHeader, pendingHeaderSize);
        ret += pendingHeaderSize;
        pendingHeaderSize = 0;
    }

    if (IsRawDataMode())
    {
        DataReceived((BYTE*)GlobalReadBuffer, ret);
        return;
    }

    char *rptr = GlobalReadBuffer; // floating index initialized with begin of buffer
    const char *rend = GlobalReadBuffer + ret; // end of buffer

    // Loop, processing packets until we run out of them
    while ((rend - rptr >= PACKET_HEADER_SIZE) || ((pendingPacket != NULL) && (rend - rptr > 0)))
    {
        // Two possibilities here:
        //
        // 1. There is no pending incoming packet
        // 2. There is already a partial pending incoming packet
        //
        // It's important to remember that emule exchange two kinds of packet
        // - The control packet
        // - The data packet for the transport of the block
        //
        // The biggest part of the traffic is done with the data packets.
        // The default size of one block is 10240 bytes (or less if compressed), but the
        // maximal size for one packet on the network is 1300 bytes. It's the reason
        // why most of the Blocks are splitted before to be sent.
        //
        // Conclusion: When the download limit is disabled, this method can be at least
        // called 8 times (10240/1300) by the lower layer before a splitted packet is
        // rebuild and transferred to the above layer for processing.
        //
        // The purpose of this algorithm is to limit the amount of data exchanged between buffers

        if (pendingPacket == NULL)
        {
            pendingPacket = new Packet(rptr); // Create new packet container.
            rptr += 6;                        // Only the header is initialized so far

            // Bugfix We still need to check for a valid protocol
            // Remark: the default eMule v0.26b had removed this test......
            switch (pendingPacket->prot)
            {
            case OP_EDONKEYPROT:
            case OP_PACKEDPROT:
            case OP_EMULEPROT:
                break;
            default:
                EMTrace("CEMSocket::OnReceive ERROR Wrong header");
                delete pendingPacket;
                pendingPacket = NULL;
                OnError(ERR_WRONGHEADER);
                return;
            }

            // Security: Check for buffer overflow (2MB)
            if (pendingPacket->size > sizeof(GlobalReadBuffer))
            {
                delete pendingPacket;
                pendingPacket = NULL;
                OnError(ERR_TOOBIG);
                return;
            }

            // Init data buffer
            pendingPacket->pBuffer = new char[pendingPacket->size + 1];
            pendingPacketSize = 0;
        }

        // Bytes ready to be copied into packet's internal buffer
        ASSERT(rptr <= rend);
        uint32 toCopy = ((pendingPacket->size - pendingPacketSize) < (uint32)(rend - rptr)) ?
                        (pendingPacket->size - pendingPacketSize) : (uint32)(rend - rptr);

        // Copy Bytes from Global buffer to packet's internal buffer
        memcpy(&pendingPacket->pBuffer[pendingPacketSize], rptr, toCopy);
        pendingPacketSize += toCopy;
        rptr += toCopy;

        // Check if packet is complet
        ASSERT(pendingPacket->size >= pendingPacketSize);
        if (pendingPacket->size == pendingPacketSize)
        {
#ifdef EMSOCKET_DEBUG
            EMTrace("CEMSocket::PacketReceived on %d, opcode=%X, realSize=%d",
                    (SOCKET)this, pendingPacket->opcode, pendingPacket->GetRealPacketSize());
#endif

            // Process packet
            bool bPacketResult = PacketReceived(pendingPacket);
            delete pendingPacket;
            pendingPacket = NULL;
            pendingPacketSize = 0;

            if (!bPacketResult)
                return;
        }
    }

    // Finally, if there is any data left over, save it for next time
    ASSERT(rptr <= rend);
    ASSERT(rend - rptr < PACKET_HEADER_SIZE);
    if (rptr != rend)
    {
        // Keep the partial head
        pendingHeaderSize = rend - rptr;
        memcpy(pendingHeader, rptr, pendingHeaderSize);
    }
}

void CEMSocket::SetDownloadLimit(uint32 limit)
{
    downloadLimit = limit;
    downloadLimitEnable = true;

    // CPU load improvement
    if (limit > 0 && pendingOnReceive == true)
    {
        OnReceive(0);
    }
}

void CEMSocket::DisableDownloadLimit()
{
    downloadLimitEnable = false;

    // CPU load improvement
    if (pendingOnReceive == true)
    {
        OnReceive(0);
    }
}

/**
 * Queues up the packet to be sent. Another thread will actually send the packet.
 *
 * If the packet is not a control packet, and if the socket decides that its queue is
 * full and forceAdd is false, then the socket is allowed to refuse to add the packet
 * to its queue. It will then return false and it is up to the calling thread to try
 * to call SendPacket for that packet again at a later time.
 *
 * @param packet address to the packet that should be added to the queue
 *
 * @param delpacket if true, the responsibility for deleting the packet after it has been sent
 *                  has been transferred to this object. If false, don't delete the packet after it
 *                  has been sent.
 *
 * @param controlpacket the packet is a controlpacket
 *
 * @param forceAdd this packet must be added to the queue, even if it is full. If this flag is true
 *                 then the method can not refuse to add the packet, and therefore not return false.
 *
 * @return true if the packet was added to the queue, false otherwise
 */
void CEMSocket::SendPacket(Packet* packet, bool delpacket, bool controlpacket, uint32 actualPayloadSize, bool bForceImmediateSend)
{
    //EMTrace("CEMSocket::OnSenPacked1 linked: %i, controlcount %i, standartcount %i, isbusy: %i",m_bLinkedPackets, controlpacket_queue.GetCount(), standartpacket_queue.GetCount(), IsBusy());

    sendLocker.Lock();

    if (byConnected == ES_DISCONNECTED)
    {
        sendLocker.Unlock();
        if (delpacket)
        {
            delete packet;
        }
        return;
    }
    else
    {
        if (!delpacket)
        {
            //ASSERT ( !packet->IsSplitted() );
            Packet* copy = new Packet(packet->opcode,packet->size);
            memcpy(copy->pBuffer,packet->pBuffer,packet->size);
            packet = copy;
        }

        //if(m_startSendTick > 0) {
        //    m_lastSendLatency = ::GetTickCount() - m_startSendTick;
        //}

        if (controlpacket)
        {
            controlpacket_queue.AddTail(packet);

            // queue up for controlpacket
            //  Comment UI
            CGlobalVariable::uploadBandwidthThrottler->QueueForSendingControlPacket(this, HasSent());
        }
        else
        {
            bool first = !((sendbuffer && !m_currentPacket_is_controlpacket) || !standartpacket_queue.IsEmpty());
            StandardPacketQueueEntry queueEntry = { actualPayloadSize, packet };
            standartpacket_queue.AddTail(queueEntry);

            // reset timeout for the first time
            if (first)
            {
                lastFinishedStandard = ::GetTickCount();
                m_bAccelerateUpload = true;	// Always accelerate first packet in a block
            }
        }
    }

    sendLocker.Unlock();
    if (bForceImmediateSend)
    {
//        ASSERT( controlpacket_queue.GetSize() == 1 );
        Send(1024, 0, true);
    }
}

uint64 CEMSocket::GetSentBytesCompleteFileSinceLastCallAndReset()
{
    sendLocker.Lock();

    uint64 sentBytes = m_numberOfSentBytesCompleteFile;
    m_numberOfSentBytesCompleteFile = 0;

    sendLocker.Unlock();

    return sentBytes;
}

uint64 CEMSocket::GetSentBytesPartFileSinceLastCallAndReset()
{
    sendLocker.Lock();

    uint64 sentBytes = m_numberOfSentBytesPartFile;
    m_numberOfSentBytesPartFile = 0;

    sendLocker.Unlock();

    return sentBytes;
}

uint64 CEMSocket::GetSentBytesControlPacketSinceLastCallAndReset()
{
    sendLocker.Lock();

    uint64 sentBytes = m_numberOfSentBytesControlPacket;
    m_numberOfSentBytesControlPacket = 0;

    sendLocker.Unlock();

    return sentBytes;
}

uint64 CEMSocket::GetSentPayloadSinceLastCallAndReset()
{
    sendLocker.Lock();

    uint64 sentBytes = m_actualPayloadSizeSent;
    m_actualPayloadSizeSent = 0;

    sendLocker.Unlock();

    return sentBytes;
}

void CEMSocket::OnSend(int nErrorCode)
{
    //onSendWillBeCalledOuter = false;

    if (nErrorCode)
    {
        OnError(nErrorCode);
        return;
    }

    //EMTrace("CEMSocket::OnSend linked: %i, controlcount %i, standartcount %i, isbusy: %i",m_bLinkedPackets, controlpacket_queue.GetCount(), standartpacket_queue.GetCount(), IsBusy());
    CEncryptedStreamSocket::OnSend(0);

    sendLocker.Lock();

    m_bBusy = false;

    // stopped sending here.
    //StoppedSendSoUpdateStats();

    if (byConnected == ES_DISCONNECTED)
    {
        sendLocker.Unlock();
        return;
    }
    else
        byConnected = ES_CONNECTED;

    if (m_currentPacket_is_controlpacket)
    {
        // queue up for control packet
        //  Comment UI
        CGlobalVariable::uploadBandwidthThrottler->QueueForSendingControlPacket(this, HasSent());
    }

    sendLocker.Unlock();
}

//void CEMSocket::StoppedSendSoUpdateStats() {
//    if(m_startSendTick > 0) {
//        m_lastSendLatency = ::GetTickCount()-m_startSendTick;
//
//        if(m_lastSendLatency > 0) {
//            if(m_wasBlocked == true) {
//                SocketTransferStats newLatencyStat = { m_lastSendLatency, ::GetTickCount() };
//                m_Average_sendlatency_list.AddTail(newLatencyStat);
//                m_latency_sum += m_lastSendLatency;
//            }
//
//            m_startSendTick = 0;
//            m_wasBlocked = false;
//
//            CleanSendLatencyList();
//        }
//    }
//}
//
//void CEMSocket::CleanSendLatencyList() {
//    while(m_Average_sendlatency_list.GetCount() > 0 && ::GetTickCount() - m_Average_sendlatency_list.GetHead().timestamp > 3*1000) {
//        SocketTransferStats removedLatencyStat = m_Average_sendlatency_list.RemoveHead();
//        m_latency_sum -= removedLatencyStat.latency;
//    }
//}

/**
 * Try to put queued up data on the socket.
 *
 * Control packets have higher priority, and will be sent first, if possible.
 * Standard packets can be split up in several package containers. In that case
 * all the parts of a split package must be sent in a row, without any control packet
 * in between.
 *
 * @param maxNumberOfBytesToSend This is the maximum number of bytes that is allowed to be put on the socket
 *                               this call. The actual number of sent bytes will be returned from the method.
 *
 * @param onlyAllowedToSendControlPacket This call we only try to put control packets on the sockets.
 *                                       If there's a standard packet "in the way", and we think that this socket
 *                                       is no longer an upload slot, then it is ok to send the standard packet to
 *                                       get it out of the way. But it is not allowed to pick a new standard packet
 *                                       from the queue during this call. Several split packets are counted as one
 *                                       standard packet though, so it is ok to finish them all off if necessary.
 *
 * @return the actual number of bytes that were put on the socket.
 */
SocketSentBytes CEMSocket::Send(uint32 maxNumberOfBytesToSend, uint32 minFragSize, bool onlyAllowedToSendControlPacket)
{
    //EMTrace("CEMSocket::Send linked: %i, controlcount %i, standartcount %i, isbusy: %i",m_bLinkedPackets, controlpacket_queue.GetCount(), standartpacket_queue.GetCount(), IsBusy());
    sendLocker.Lock();

    if (byConnected == ES_DISCONNECTED)
    {
        sendLocker.Unlock();
        SocketSentBytes returnVal = { false, 0, 0 };
        return returnVal;
    }

    bool anErrorHasOccured = false;
    uint32 sentStandardPacketBytesThisCall = 0;
    uint32 sentControlPacketBytesThisCall = 0;

    if (byConnected == ES_CONNECTED && IsEncryptionLayerReady() && !(m_bBusy && onlyAllowedToSendControlPacket))
    {
        if (minFragSize < 1)
        {
            minFragSize = 1;
        }

        maxNumberOfBytesToSend = GetNextFragSize(maxNumberOfBytesToSend, minFragSize);

        bool bWasLongTimeSinceSend = (::GetTickCount() - lastSent) > 1000;

        lastCalledSend = ::GetTickCount();

        while (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall < maxNumberOfBytesToSend && anErrorHasOccured == false && // don't send more than allowed. Also, there should have been no error in earlier loop
                (sendbuffer != NULL || !controlpacket_queue.IsEmpty() || !standartpacket_queue.IsEmpty()) && // there must exist something to send
                (onlyAllowedToSendControlPacket == false || // this means we are allowed to send both types of packets, so proceed
                 sendbuffer != NULL && m_currentPacket_is_controlpacket == true || // We are in the progress of sending a control packet. We are always allowed to send those
                 sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall > 0 && (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall) % minFragSize != 0 || // Once we've started, continue to send until an even minFragsize to minimize packet overhead
                 sendbuffer == NULL && !controlpacket_queue.IsEmpty() || // There's a control packet in queue, and we are not currently sending anything, so we will handle the control packet next
                 sendbuffer != NULL && m_currentPacket_is_controlpacket == false && bWasLongTimeSinceSend && !controlpacket_queue.IsEmpty() && (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall) < minFragSize // We have waited to long to clean the current packet (which may be a standard packet that is in the way). Proceed no matter what the value of onlyAllowedToSendControlPacket.
                )
              )
        {

            // If we are currently not in the progress of sending a packet, we will need to find the next one to send
            if (sendbuffer == NULL)
            {
                Packet* curPacket = NULL;
                if (!controlpacket_queue.IsEmpty())
                {
                    // There's a control packet to send
                    m_currentPacket_is_controlpacket = true;
                    curPacket = controlpacket_queue.RemoveHead();
                }
                else if (!standartpacket_queue.IsEmpty())
                {
                    // There's a standard packet to send
                    m_currentPacket_is_controlpacket = false;
                    StandardPacketQueueEntry queueEntry = standartpacket_queue.RemoveHead();
                    curPacket = queueEntry.packet;
                    m_actualPayloadSize = queueEntry.actualPayloadSize;

                    // remember this for statistics purposes.
                    m_currentPackageIsFromPartFile = curPacket->IsFromPF();
                }
                else
                {
                    // Just to be safe. Shouldn't happen?
                    sendLocker.Unlock();

                    // if we reach this point, then there's something wrong with the while condition above!
                    ASSERT(0);
                    //  Comment UI
                    //theApp.QueueDebugLogLine(true,_T("EMSocket: Couldn't get a new packet! There's an error in the first while condition in EMSocket::Send()"));
                    CGlobalVariable::QueueDebugLogLine(true,_T("EMSocket: Couldn't get a new packet! There's an error in the first while condition in EMSocket::Send()"));

                    SocketSentBytes returnVal = { true, sentStandardPacketBytesThisCall, sentControlPacketBytesThisCall };
                    return returnVal;
                }

                // We found a package to send. Get the data to send from the
                // package container and dispose of the container.
                sendblen = curPacket->GetRealPacketSize();
                sendbuffer = curPacket->DetachPacket();
                sent = 0;
                delete curPacket;

                // encrypting which cannot be done transparent by base class
                CryptPrepareSendData((uchar*)sendbuffer, sendblen);
            }

            // At this point we've got a packet to send in sendbuffer. Try to send it. Loop until entire packet
            // is sent, or until we reach maximum bytes to send for this call, or until we get an error.
            // NOTE! If send would block (returns WSAEWOULDBLOCK), we will return from this method INSIDE this loop.
            while (sent < sendblen &&
                    sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall < maxNumberOfBytesToSend &&
                    (
                        onlyAllowedToSendControlPacket == false || // this means we are allowed to send both types of packets, so proceed
                        m_currentPacket_is_controlpacket ||
                        bWasLongTimeSinceSend && (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall) < minFragSize ||
                        (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall) % minFragSize != 0
                    ) &&
                    anErrorHasOccured == false)
            {
                uint32 tosend = sendblen-sent;
                if (!onlyAllowedToSendControlPacket || m_currentPacket_is_controlpacket)
                {
                    if (maxNumberOfBytesToSend >= sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall && tosend > maxNumberOfBytesToSend-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall))
                        tosend = maxNumberOfBytesToSend-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall);
                }
                else if (bWasLongTimeSinceSend && (sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall) < minFragSize)
                {
                    if (minFragSize >= sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall && tosend > minFragSize-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall))
                        tosend = minFragSize-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall);
                }
                else
                {
                    uint32 nextFragMaxBytesToSent = GetNextFragSize(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall, minFragSize);
                    if (nextFragMaxBytesToSent >= sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall && tosend > nextFragMaxBytesToSent-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall))
                        tosend = nextFragMaxBytesToSent-(sentStandardPacketBytesThisCall + sentControlPacketBytesThisCall);
                }
                ASSERT (tosend != 0 && tosend <= sendblen-sent);

                //DWORD tempStartSendTick = ::GetTickCount();

                lastSent = ::GetTickCount();

                uint32 result = CEncryptedStreamSocket::Send(sendbuffer+sent,tosend); // deadlake PROXYSUPPORT - changed to AsyncSocketEx
                if (result == (uint32)SOCKET_ERROR)
                {
                    uint32 error = GetLastError();
                    if (error == WSAEWOULDBLOCK)
                    {
                        m_bBusy = true;

                        //m_wasBlocked = true;
                        sendLocker.Unlock();

                        SocketSentBytes returnVal = { true, sentStandardPacketBytesThisCall, sentControlPacketBytesThisCall };
                        return returnVal; // Send() blocked, onsend will be called when ready to send again
                    }
                    else
                    {
                        // Send() gave an error
                        anErrorHasOccured = true;
                        //DEBUG_ONLY( AddDebugLogLine(true,"EMSocket: An error has occured: %i", error) );
                    }
                }
                else
                {
                    // we managed to send some bytes. Perform bookkeeping.
                    m_bBusy = false;
                    m_hasSent = true;

                    sent += result;

                    // Log send bytes in correct class
                    if (m_currentPacket_is_controlpacket == false)
                    {
                        sentStandardPacketBytesThisCall += result;

                        if (m_currentPackageIsFromPartFile == true)
                        {
                            m_numberOfSentBytesPartFile += result;
                        }
                        else
                        {
                            m_numberOfSentBytesCompleteFile += result;
                        }
                    }
                    else
                    {
                        sentControlPacketBytesThisCall += result;
                        m_numberOfSentBytesControlPacket += result;
                    }
                }
            }

            if (sent == sendblen)
            {
                // we are done sending the current package. Delete it and set
                // sendbuffer to NULL so a new packet can be fetched.
                delete[] sendbuffer;
                sendbuffer = NULL;
                sendblen = 0;

                if (!m_currentPacket_is_controlpacket)
                {
                    m_actualPayloadSizeSent += m_actualPayloadSize;
                    m_actualPayloadSize = 0;

                    lastFinishedStandard = ::GetTickCount(); // reset timeout
                    m_bAccelerateUpload = false; // Safe until told otherwise
                }

                sent = 0;
            }
        }
    }

    if (onlyAllowedToSendControlPacket && (!controlpacket_queue.IsEmpty() || sendbuffer != NULL && m_currentPacket_is_controlpacket))
    {
        // enter control packet send queue
        // we might enter control packet queue several times for the same package,
        // but that costs very little overhead. Less overhead than trying to make sure
        // that we only enter the queue once.
        //  Comment UI
        CGlobalVariable::uploadBandwidthThrottler->QueueForSendingControlPacket(this, HasSent());
    }

    //CleanSendLatencyList();

    sendLocker.Unlock();

    SocketSentBytes returnVal = { !anErrorHasOccured, sentStandardPacketBytesThisCall, sentControlPacketBytesThisCall };
    return returnVal;
}

uint32 CEMSocket::GetNextFragSize(uint32 current, uint32 minFragSize)
{
    if (current % minFragSize == 0)
    {
        return current;
    }
    else
    {
        return minFragSize*(current/minFragSize+1);
    }
}

/**
 * Decides the (minimum) amount the socket needs to send to prevent timeout.
 *
 * @author SlugFiller
 */
uint32 CEMSocket::GetNeededBytes()
{
    sendLocker.Lock();
    if (byConnected == ES_DISCONNECTED)
    {
        sendLocker.Unlock();
        return 0;
    }

    if (!((sendbuffer && !m_currentPacket_is_controlpacket) || !standartpacket_queue.IsEmpty()))
    {
        // No standard packet to send. Even if data needs to be sent to prevent timout, there's nothing to send.
        sendLocker.Unlock();
        return 0;
    }

    if (((sendbuffer && !m_currentPacket_is_controlpacket)) && !controlpacket_queue.IsEmpty())
        m_bAccelerateUpload = true;	// We might be trying to send a block request, accelerate packet

    uint32 sendgap = ::GetTickCount() - lastCalledSend;

    uint64 timetotal = m_bAccelerateUpload?45000:90000;
    uint64 timeleft = ::GetTickCount() - lastFinishedStandard;
    uint64 sizeleft, sizetotal;
    if (sendbuffer && !m_currentPacket_is_controlpacket)
    {
        sizeleft = sendblen-sent;
        sizetotal = sendblen;
    }
    else
    {
        sizeleft = sizetotal = standartpacket_queue.GetHead().packet->GetRealPacketSize();
    }
    sendLocker.Unlock();

    if (timeleft >= timetotal)
        return (UINT)sizeleft;
    timeleft = timetotal-timeleft;
    if (timeleft*sizetotal >= timetotal*sizeleft)
    {
        // don't use 'GetTimeOut' here in case the timeout value is high,
        if (sendgap > SEC2MS(20))
            return 1;	// Don't let the socket itself time out - Might happen when switching from spread(non-focus) slot to trickle slot
        return 0;
    }
    uint64 decval = timeleft*sizetotal/timetotal;
    if (!decval)
        return (UINT)sizeleft;
    if (decval < sizeleft)
        return (UINT)(sizeleft-decval+1);	// Round up
    else
        return 1;
}

// pach2:
// written this overriden Receive to handle transparently FIN notifications coming from calls to recv()
// This was maybe(??) the cause of a lot of socket error, notably after a brutal close from peer
// also added trace so that we can debug after the fact ...
int CEMSocket::Receive(void* lpBuf, int nBufLen, int nFlags)
{
//	EMTrace("CEMSocket::Receive on %d, maxSize=%d",(SOCKET)this,nBufLen);
    int recvRetCode = CEncryptedStreamSocket::Receive(lpBuf,nBufLen,nFlags); // deadlake PROXYSUPPORT - changed to AsyncSocketEx
    switch (recvRetCode)
    {
    case 0:
        if (GetRealReceivedBytes() > 0) // we received data but it was for the underlying encryption layer - all fine
            return 0;
        //EMTrace("CEMSocket::##Received FIN on %d, maxSize=%d",(SOCKET)this,nBufLen);
        // FIN received on socket // Connection is being closed by peer
        //ASSERT (false);
        if ( 0 == AsyncSelect(FD_CLOSE|FD_WRITE) )
        { // no more READ notifications ...
            //int waserr = GetLastError(); // oups, AsyncSelect failed !!!
            ASSERT(false);
        }
        return 0;
    case SOCKET_ERROR:
        switch (GetLastError())
        {
        case WSANOTINITIALISED:
            ASSERT(false);
            EMTrace("CEMSocket::OnReceive:A successful AfxSocketInit must occur before using this API.");
            break;
        case WSAENETDOWN:
            ASSERT(true);
            EMTrace("CEMSocket::OnReceive:The socket %d received a net down error",(SOCKET)this);
            break;
        case WSAENOTCONN: // The socket is not connected.
            EMTrace("CEMSocket::OnReceive:The socket %d is not connected",(SOCKET)this);
            break;
        case WSAEINPROGRESS:   // A blocking Windows Sockets operation is in progress.
            EMTrace("CEMSocket::OnReceive:The socket %d is blocked",(SOCKET)this);
            break;
        case WSAEWOULDBLOCK:   // The socket is marked as nonblocking and the Receive operation would block.
            EMTrace("CEMSocket::OnReceive:The socket %d would block",(SOCKET)this);
            break;
        case WSAENOTSOCK:   // The descriptor is not a socket.
            EMTrace("CEMSocket::OnReceive:The descriptor %d is not a socket (may have been closed or never created)",(SOCKET)this);
            break;
        case WSAEOPNOTSUPP:  // MSG_OOB was specified, but the socket is not of type SOCK_STREAM.
            break;
        case WSAESHUTDOWN:   // The socket has been shut down; it is not possible to call Receive on a socket after ShutDown has been invoked with nHow set to 0 or 2.
            EMTrace("CEMSocket::OnReceive:The socket %d has been shut down",(SOCKET)this);
            break;
        case WSAEMSGSIZE:   // The datagram was too large to fit into the specified buffer and was truncated.
            EMTrace("CEMSocket::OnReceive:The datagram was too large to fit and was truncated (socket %d)",(SOCKET)this);
            break;
        case WSAEINVAL:   // The socket has not been bound with Bind.
            EMTrace("CEMSocket::OnReceive:The socket %d has not been bound",(SOCKET)this);
            break;
        case WSAECONNABORTED:   // The virtual circuit was aborted due to timeout or other failure.
            EMTrace("CEMSocket::OnReceive:The socket %d has not been bound",(SOCKET)this);
            break;
        case WSAECONNRESET:   // The virtual circuit was reset by the remote side.
            EMTrace("CEMSocket::OnReceive:The socket %d has not been bound",(SOCKET)this);
            break;
        default:
            EMTrace("CEMSocket::OnReceive:Unexpected socket error %x on socket %d",GetLastError(),(SOCKET)this);
            break;
        }
        break;
    default:
//		EMTrace("CEMSocket::OnReceive on %d, receivedSize=%d",(SOCKET)this,recvRetCode);
        return recvRetCode;
    }
    return SOCKET_ERROR;
}

void CEMSocket::RemoveAllLayers()
{
    CEncryptedStreamSocket::RemoveAllLayers();
    delete m_pProxyLayer;
    m_pProxyLayer = NULL;
}

int CEMSocket::OnLayerCallback(const CAsyncSocketExLayer *pLayer, int nType, int nCode, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(wParam);
    ASSERT( pLayer );
    if (nType == LAYERCALLBACK_STATECHANGE)
    {
        /*CString logline;
        if (pLayer==m_pProxyLayer)
        {
        	//logline.Format(_T("ProxyLayer changed state from %d to %d"), wParam, nCode);
        	//AddLogLine(false,logline);
        }else
        	//logline.Format(_T("Layer @ %d changed state from %d to %d"), pLayer, wParam, nCode);
        	//AddLogLine(false,logline);*/
        return 1;
    }
    else if (nType == LAYERCALLBACK_LAYERSPECIFIC)
    {
        if (pLayer == m_pProxyLayer)
        {
            switch (nCode)
            {
            case PROXYERROR_NOCONN:
                // We failed to connect to the proxy.
                m_bProxyConnectFailed = true;
                /* fall through */
            case PROXYERROR_REQUESTFAILED:
                // We are connected to the proxy but it failed to connect to the peer.
                if (thePrefs.GetVerbose())
                {
                    m_strLastProxyError = GetProxyError(nCode);
                    if (lParam && ((LPCSTR)lParam)[0] != '\0')
                    {
                        m_strLastProxyError += _T(" - ");
                        m_strLastProxyError += (LPCSTR)lParam;
                    }
                    // Appending the Winsock error code is actually not needed because that error code
                    // gets reported by to the original caller anyway and will get reported eventually
                    // by calling 'GetFullErrorMessage',
                    /*if (wParam) {
                    	CString strErrInf;
                    	if (GetErrorMessage(wParam, strErrInf, 1))
                    		m_strLastProxyError += _T(" - ") + strErrInf;
                    }*/
                }
                break;
            default:
                m_strLastProxyError = GetProxyError(nCode);
                LogWarning(false, _T("Proxy-Error: %s"), m_strLastProxyError);
            }
        }
    }
    return 1;
}

/**
 * Removes all packets from the standard queue that don't have to be sent for the socket to be able to send a control packet.
 *
 * Before a socket can send a new packet, the current packet has to be finished. If the current packet is part of
 * a split packet, then all parts of that split packet must be sent before the socket can send a control packet.
 *
 * This method keeps in standard queue only those packets that must be sent (rest of split packet), and removes everything
 * after it. The method doesn't touch the control packet queue.
 */
void CEMSocket::TruncateQueues()
{
    sendLocker.Lock();

    // Clear the standard queue totally
    // Please note! There may still be a standardpacket in the sendbuffer variable!
    for (POSITION pos = standartpacket_queue.GetHeadPosition(); pos != NULL; )
        delete standartpacket_queue.GetNext(pos).packet;
    standartpacket_queue.RemoveAll();

    sendLocker.Unlock();
}

#ifdef _DEBUG
void CEMSocket::AssertValid() const
{
    CEncryptedStreamSocket::AssertValid();

    const_cast<CEMSocket*>(this)->sendLocker.Lock();

    ASSERT( byConnected==ES_DISCONNECTED || byConnected==ES_NOTCONNECTED || byConnected==ES_CONNECTED );
    CHECK_BOOL(m_bProxyConnectFailed);
    CHECK_PTR(m_pProxyLayer);
    (void)downloadLimit;
    CHECK_BOOL(downloadLimitEnable);
    CHECK_BOOL(pendingOnReceive);
    //char pendingHeader[PACKET_HEADER_SIZE];
    pendingHeaderSize;
    CHECK_PTR(pendingPacket);
    (void)pendingPacketSize;
    CHECK_ARR(sendbuffer, sendblen);
    (void)sent;
    controlpacket_queue.AssertValid();
    standartpacket_queue.AssertValid();
    CHECK_BOOL(m_currentPacket_is_controlpacket);
    //(void)sendLocker;
    (void)m_numberOfSentBytesCompleteFile;
    (void)m_numberOfSentBytesPartFile;
    (void)m_numberOfSentBytesControlPacket;
    CHECK_BOOL(m_currentPackageIsFromPartFile);
    (void)lastCalledSend;
    (void)m_actualPayloadSize;
    (void)m_actualPayloadSizeSent;

    const_cast<CEMSocket*>(this)->sendLocker.Unlock();
}
#endif

#ifdef _DEBUG
void CEMSocket::Dump(CDumpContext& dc) const
{
    CEncryptedStreamSocket::Dump(dc);
}
#endif

void CEMSocket::DataReceived(const BYTE*, UINT)
{
    ASSERT(0);
}

UINT CEMSocket::GetTimeOut() const
{
    return m_uTimeOut;
}

void CEMSocket::SetTimeOut(UINT uTimeOut)
{
    m_uTimeOut = uTimeOut;
}

CString CEMSocket::GetFullErrorMessage(DWORD nErrorCode)
{
    CString strError;

    // Proxy error
    if (!GetLastProxyError().IsEmpty())
    {
        strError = GetLastProxyError();
        // If we had a proxy error and the socket error is WSAECONNABORTED, we just 'aborted'
        // the TCP connection ourself - no need to show that self-created error too.
        if (nErrorCode == WSAECONNABORTED)
            return strError;
    }

    // Winsock error
    if (nErrorCode)
    {
        if (!strError.IsEmpty())
            strError += _T(": ");
        strError += GetErrorMessage(nErrorCode, 1);
    }

    return strError;
}
